Mirror's edge
Hiya gamers!I've heard that there is gonna be a new mirror's edge. Like this game?Well here i have a few thinks about it:
Mirror's Edge is a single-player first person action-adventure video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. The game was announced on July 10, 2007, and was released for the PlayStation 3 and Xbox 360 in November 2008. A Microsoft Windows version was released on January 13, 2009. Mirror's Edge is powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE.
The game has a brightly coloured style and differs from most other
first-person perspective video games in allowing for a wider range of
actions—such as sliding under barriers, tumbling, wall-running, and
shimmying across ledges—and greater freedom of movement; in having no heads-up display; and in allowing the legs, arms, and torso of the character to be visible on-screen. Mirror's Edge is set in a futuristic dystopian
society, in which a network of 'runners', including the main character,
Faith, are used as couriers to transmit messages while evading
government surveillance. In the style of a three-dimensional platform game,
the player guides Faith over rooftops, across walls, and through
ventilation shafts, negotiating obstacles using movements inspired by parkour.
Mirror's Edge has received mostly positive reviews, with the PC version garnering a Metacritic
aggregated score of 81%. The game's uniqueness and its expansive
environments have received praise, while criticism has centred on its
weakness of plot, trial and error gameplay and short length. A soundtrack featuring remixes of the final credits song "Still Alive" by Swedish singer Lisa Miskovsky (unrelated to the song of the same name featured in 2007 game Portal) was also released. A side-scroller version of the game for the Apple iPad was released on April 1, 2010 and for the iPhone on September 2, 2010.
Gameplay:
In Mirror's Edge, the player controls the protagonist, Faith,
from a first-person perspective as she is challenged to navigate across a
gleaming city, by jumping between rooftops, running across walls, and
gaining access to buildings through ventilation shafts. This is
accomplished by use of techniques and movements inspired by the
discipline of parkour.[9] According to senior producer Owen O'Brien, Mirror's Edge
aims to "convey [...] strain and physical contact with the
environment", with the goal of allowing a freedom of movement previously
unseen in the first-person genre.[10][11]
In order to achieve this, camera movement has been tied more closely to
character movement. For example, as Faith's speed builds up while
running, the rate at which the camera bobs up and down increases. When a
roll is executed, the camera spins with the character.[12][13]
Faith's arms, legs, and torso are prominent and their visibility is
used to convey movement and momentum. The character's arms pump and the
length of her steps increase with her gait, and her legs cycle and arms
flail during long jumps.[12][14]
Mirror's Edge features a realistic first-person view, with the character's limbs visible during hand-to-hand combat.
In gameplay, the character's momentum
becomes an asset. The player must attempt to conserve it through
fluidity of physical actions, encouraging the creation of chains of
moves.[15] If Faith does not have the momentum required to traverse an object, she will fall off or short of it.[16]
Controls are simplified by being context-sensitive; the "up" button
will cause Faith to traverse an obstacle by passing over it (i.e., by
jumping, vaulting, climbing, or grabbing set pieces like zip-lines) while the "down" button will cause her to perform other manoeuvres like sliding, rolling, or crouching.[16][17]
To assist the player in creating these chains of moves, the game
employs a system called "Runner Vision", which emphasises environmental
pieces useful for progression. Certain pipes, ramps, and doors are highlighted in red as Faith approaches, allowing the player to instantly recognize paths and escape routes.[16]
Further along in the game, the number of these visual hints is reduced
to only the end goal, and the player can opt to turn off this hint
system entirely.[15]
It is also used to create puzzles in which the player must figure out
how to combine the highlighted set pieces into a chain of moves in order
to reach the target.[16] Another means of assistance to the player is a system called "Reaction Time", a form of bullet time
activated by the player, slowing down time and allowing the player to
plan and time their next move without losing momentum or tactical
advantage.[17]
The player character can hold weapons, but O'Brien stressed that
"this is an action adventure. We're not positioning this as a shooter -
the focus isn't on the gun, it's on the person." Gameplay in Mirror's Edge
focuses on finding the best route through the game's environments while
combat takes a secondary role. Completing the game without shooting a
single enemy unlocks an achievement for the player.[10] Consequently, guns may be obtained by disarming an enemy, but when the magazine is empty, it will need to be discarded.[15]
Additionally, carrying a weapon slows Faith down; the heavier the gun,
the more it hinders her movement. This introduces an element of strategy
in determining when to trade agility for short-term firepower.[10][16]
Along with the campaign mode, Mirror's Edge features a time attack
mode, where the player must try to complete one of a set of special
maps in the shortest amount of time. Best times can be uploaded to
online leaderboards, where players can also download ghosts of other players to compete against.[18][19] The maps are unlocked by playing through the campaign mode. According to producer Tom Ferrer, the time trial portions of Mirror's Edge
are "bite-sized and short so you can grind them and play them and get
faster and faster. It's not like playing an entire level."And the plot:
Faith, after completing a delivery to fellow Runner Celeste, learns
from Merc that her sister Kate may be in trouble at Pope's office. When
she arrives, she finds Kate standing over the body of Pope, insisting
she has been framed for murder and requesting Faith to discover the
cause. Faith finds a piece of paper with the name "Icarus" on it in
Pope's hand. Kate remains at Pope's office to provide distraction for
Faith's escape. From a former Runner, Jacknife, Faith learns that Pope's
head of security, a former wrestler named Travis Burfield (under the
ring name Ropeburn), may be connected to Pope's murder. Faith meets Lt.
Miller, at Kate's behest, narrowly avoiding arrest. At Ropeburn's
office, she overhears him setting up a meeting at a new place downtown.
At the meeting, Ropeburn discovers Faith's presence and attacks her, but
Faith gains the upper hand and throws him off the roof. As he is
hanging above a long drop, she tries to interrogate Ropeburn, but before
he can reveal anything he is killed by an unknown assassin.
Lacking other leads, Faith investigates the security firm that has
begun aiding the police force in their crackdown of Runners. She finds
they are behind "Project Icarus", a program designed to train their
forces in parkour
to chase and fight the Runners. Evidence also leads Faith to the trail
of Ropeburn's killer to a boat in port; after chasing the unknown
entity, Faith discovers the assassin is actually Celeste, who is now a
part of Icarus under collusion to keep herself safe, and warns Faith to consider the same. The arrival of the police allows Celeste to escape.
With Kate convicted for Pope's murder, Merc has arranged the police
convoy transporting her into an ambush spot for Faith, and Faith is able
to help Kate run free. When Faith returns to her hideout, she finds it
has been attacked, Merc on the edge of death and Kate recaptured. In his
dying words, Merc tells Faith that Kate is now at the Shard, Mayor
Callaghan's office and where the main servers that run the city's
monitoring systems are located. With Miller's help, Faith is able to
enter the Mayor's private offices, destroying many of the servers to
gain access to the roof. On the roof she finds Kate held at gunpoint by
Jacknife. Jacknife reveals he too is part of Icarus, and has been part
of the plan all along to lure the Runners out of hiding. When Jacknife
tries to take Kate onto a waiting helicopter, Faith is able to jump on,
knocking Jacknife out of the helicopter to fall to his death but also
damaging the helicopter in the process. Faith helps Kate to escape
safely from the falling helicopter.
During the end credits,
media reports that Faith's actions have only served to intensify
Project Icarus, and Faith and Kate are still wanted for Pope's murder.
However, with the servers damaged, the population is cautioned to avoid
using electronic means of communications until the servers are restored.
That's it bye!!
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