Tuesday, 17 April 2012

InFamous

Hello Gamers!We are gonna talk about InFamous.Well i think that it is a good game!Well a few thinks about it are here:
 
Infamous, stylized as inFAMOUS or inFamous, is an action-adventure open world video game for the PlayStation 3 video game console. It was developed by Sucker Punch Productions and published by Sony Computer Entertainment. The game was released internationally in May and June 2009.
In Infamous, the player controls the protagonist Cole MacGrath, a bike messenger caught in the center of an explosion that devastates several city blocks of the fictional Empire City. The explosion sends the city into chaos while Cole finds himself with new electricity-based super powers. Though the game's story follows Cole using his new abilities to restore some semblance of order to Empire City, the player is given several opportunities to use these powers for good or evil purposes in the game's Karma system. These choices ultimately affect character growth, the reaction of the City's populace towards Cole, and finer elements of gameplay and the story.
Sucker Punch developed Infamous as a change of pace from their earlier Sly Cooper series of stealth-based games, but using a similar comic book-inspired origin story to help the player become more connected with Cole. The game's pacing in the introduction of new super powers and ease of movement about the city by unconventional means were critical factors during development. The desolate urban atmosphere was inspired by comics such as DMZ and No Man's Land. Amon Tobin was among the artists that helped to compile its soundtrack, which aimed to reflect the environment.
The game was very well received by the gaming press. It was praised for many of its elements, including the implementation of Cole's powers and climbing ability, and the game's content and mission structure, as well as the sum of these elements that makes the game very alluring. Reviewers commented on the repetitive nature of combat and enemies, limitations of the Karma system, and technical aspects in the graphical display. Infamous was also compared to and contrasted with Radical Entertainment's Prototype, a video game released the following month which had many elements similar to Infamous, including exploration of an open world-style city by a protagonist with superpowers.
The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, inFAMOUS 2, was released on June 7, 2011.

Gameplay:
 
Infamous is an action-adventure and open world video game where the player controls Cole and primarily interacts with the world of Empire City through Cole's newly gained electricity-based powers; these are used for movement, offense and defense in combat, and either for better or worse in dealing with the citizens of Empire City. In order for Cole to use his powers, he must have stored electrical power, represented by a node meter on the player's heads up display (HUD). The player can recharge Cole by draining electricity from powered sources or from living beings; recharging also restores Cole's health, though if the player stays out of battle long enough, Cole's health will regenerate over time. The game features seventeen different electrical powers, ranging from simple bolts that do not consume Cole's energy to wide-field lightning storms that drain most of Cole's energy.[5] The player can use such powers against both live targets and the environment, giving the player options in certain situations. For example, the player may fire at a generator near foes to cause it to explode and cripple his opponents, or fire at the body of water that an enemy is standing in to take advantage of water's conductivity to kill the enemy. Due to being vivified electricity, Cole is unable to use vehicles, take up weapons, or swim. Cole easily climbs buildings and other structures and can fall a great height without taking damage;[5] these maneuvers can be combined with Cole's electrical powers for unique combat situations. A number of stunts, requiring the player to kill enemies under specific conditions (such as killing an enemy while both Cole and the enemy are in mid-air), are available to complete.
Many powers are acquired over the course of the game; once acquired the player can use experience points, awarded for specific actions, stunts and missions, to increase the power's effectiveness. The growth of these powers is affected by Cole's current Karma level. Starting in a neutral position, it ranges from Guardian to Champion to Hero on the Good side, and from Thug to Outlaw to Infamous on the Evil side. Certain actions, such as stopping to help injured citizens or draining their health to restore Cole's, will affect the Karma level in either direction.[5] Normal story missions may also alter the Karma level. During the game the player will encounter Karma Moments, when the action pauses and the player is told, through a monologue by Cole, of two actions that can be taken, always a good and bad option. For example, one scenario the player is presented with is to either pull a valve and get a spray of tar in his face (Good), or force a civilian to do it for him (Evil). There are also a number of paired Good/Evil side missions in the game; completing one will lock out the other mission but will reward the player with a large amount of Karma towards their selected Karma goal. Completion of these missions helps gain access to unique super powers based on the Karma level. The player is not locked into choosing either Karma path, and may opt to play towards one extreme and later switch to the other mid-game.[5] Doing so will lock out any purchased power(s) in the original chosen Karma sector. In addition to altering Cole's appearance and certain aspects of the game's story,[6] Karma also influences the behavior of the citizens of Empire City, they will come to help Cole in battle if his Karma is Good, but will turn on Cole and throw rocks at him if he has Bad Karma.
Empire City is built on three islands, and the player must work through main story missions on each island before being able to access the next one, though future missions may require the player to return to an earlier island. Each island is divided into a number of sectors, at the start of the game controlled by three different gangs. The player can undertake a side mission in each sector, once certain main story requirements have been met, to free that sector from gang control, reducing or eliminating the presence of the gang in that sector. Other side missions may also unlock medical stations where Cole will re-awaken should he die. Though Cole must travel on foot he eventually gains powers that allow him to grind along power cables and powered, elevated train rails and to hover for a short time. Scattered around the city are hundreds of 'blast shards' which Cole can collect to increase the amount of electricity he can store. There are also 32 'dead drop' satellite transmitters that help to reveal more of the back-story in the game. A mini-map on the player's HUD can be used to locate blast shards, dead drops and power sources.

Charachters:
 
The protagonist is Cole MacGrath (voiced by Jason Cottle), a bike courier of Empire City who happens to be in the center of the explosion, surviving it and gaining electricity-based super powers. His best friend is a fellow courier named Zeke Jedediah Dunbar (voiced by Caleb Moody), who takes initial refuge from the chaos on the streets at a rooftop pad and becomes both impressed and envious of Cole's newfound powers. Trish Dailey (voiced by October Moore) is a medical student and Cole's girlfriend at the start of the game, but rejects him after accusing him of causing her sister's death. Shortly after the explosion, Cole meets with FBI agent Moya Jones (voiced by Kimberli Colbourne), who assigns him missions to complete in Empire City in hopes of finding an agent named John White (voiced by Phil LaMarr). John was trapped in the city while investigating a case for another agency when the quarantine was enacted and has left numerous encoded messages on satellite receivers. A rogue VJ, "The Voice of Survival" (real name Dallas, last unknown), manages to broadcast his conspiracy-laden, panic-provoking messages across the city from a TV station, as well as a legitimate reporter who tries to give the government some PR.
As Cole explores the city, he comes across three others with super powers like himself. Sasha (voiced by Jessica Straus) is a scorned lover and former high ranked member of the First Sons, trying to earn Cole's romance, and has the ability to use a tar-like plague-inducing substance to control the minds of others. She controls the Reaper gang, ex-drug dealing junkies as Cole put it, of the Neon District. Alden Tate (voiced by Jason Cottle) is the son of Richard Tate, the previous leader of the First Sons, and a wizened old man with powerful telekinesis abilities that leads the Dust Men gang in the Warren District under his control. Alden and his forces fight the First Sons, a fraternal organization founded in medieval Europe that operates in the Historic District. Kessler (voiced by Sam A. Mowry), a man with many super powers, controls the First Sons, using them to seek out Cole and the Ray Sphere, the device that caused the explosion in Empire City.

Story:
 
While the basic story of the game remains unchanged whether the player opts for the "Good" or "Evil" karma path, there are some story elements that change depending on the player's choice at that time.
Cole is instructed by an anonymous customer to deliver a package to a location in the Historic District, and then to open it; unbeknownst to Cole, the package contains the Ray Sphere, which activates upon opening and wipes out six city blocks. Cole manages to survive the blast and is nursed back to health by Trish, during which he discovers his newfound powers. When the Voice of Survival pinpoints Cole at the center of the explosion, the city turns against him including Trish, whose sister was killed in the blast, and Cole and Zeke try to escape the quarantine with Cole's new powers but are overwhelmed by government agents. During his arrest, Cole is convinced by Moya, a high ranking government agent, to return to Empire City to seek out the Ray Sphere and her husband John in exchange for Cole and his friends' release from quarantine. Cole proceeds to follow Moya's missions, restoring power to the city to be able to fight off the various gangs that have taken over. As he comes to interact with Sasha, Alden, and Kessler, the leaders of each gang, he learns that Kessler displaced Alden from the leadership of the First Sons, an organized crime group, and initiated construction of the Ray Sphere, while rejecting Sasha's attempts for romance. Cole is able to defeat Sasha and capture Alden, but during a breakout attempt by the Dust Men, Zeke's own heroism antics allow Alden to go free, much to Cole's irritation. Later, Cole and Zeke track down Alden, who has recovered the Ray Sphere; Cole is able to distract Alden long enough for Zeke to recover it. However, Zeke is caught between Alden and Kessler, and realizes that he could gain superpowers himself through the Sphere and activates it, but nothing happens. Kessler immediately figures out what went wrong and offers Zeke power in exchange for assistance to fix it. Zeke agrees and departs with Kessler, taking the Ray Sphere with him.
Cole is finally able to track down John, but learns that John is neither from the FBI nor Moya's husband, but instead an undercover NSA agent who assisted in the creation of the Ray Sphere. John explains that the Ray Sphere consumes the bio-energy from those around it and transfers that power to the person holding it, granting them super abilities at the cost of thousands of lives, and urges Cole to help him find and destroy it. Alden goes on a killing spree while heading into the Historic District. After a long battle, Alden is defeated and jumps off the bridge. During the battle, Alden destroyed huge sections of the bridge. Cut off from the Warren, Cole goes ahead into the Historic District. As they search for the Ray Sphere, Cole discovers that Kessler has kidnapped Trish along with six other doctors, and forces Cole to choose between saving her or the other doctors. Regardless of the player's choice, Kessler has arranged for Trish to fall to her death, but is briefly revived by Cole. If the player has good Karma, Trish will be proud of Cole and profess her love, while if the player has bad Karma, she will curse his name with her dying breath. After mourning for his loss, Cole works with John to recover the Ray Sphere; the player can then opt to either destroy it or use it to further enhance Cole's powers (which also gives him red and black electricity), but either option causes the Ray Sphere to malfunction, disintegrating John.
Cole then goes to face Kessler at Ground Zero of the original explosion. As they fight, Zeke appears and tries to intervene but is tossed aside by Kessler. Cole eventually mortally wounds Kessler. Kessler uses his last actions to implant his memories into Cole's mind, revealing that Kessler is a version of Cole from the future of an alternate timeline. In that timeline, Cole (as Kessler) and Trish were happily wed with children, but soon the appearance of an entity known as "The Beast" plunged their world into chaos. Kessler and Trish fled with their children rather than fight, but after years of running, The Beast eventually caught up to them and killed his family. Kessler realized the only way to stop the Beast would be to use his powers to go back in time and prepare his past self, Cole, for battle against it as it was too late to fight back in Kessler's time. Kessler seized control of the First Sons from Alden, Manipulating then shunning Sasha's advances due to his past love for Trish, and ordered the construction of the Ray Sphere much earlier than in his timeline. Kessler was also the anonymous customer that directed Cole to use it. Kessler used Trish's death as a means of making sure Cole could choose the impossible in the battle with The Beast. After Kessler dies from the battle, Cole declares his hatred for Kessler, and says "When the time comes, I will be ready."
The ending of the game depends on the player's Karma. If the player's Karma is good, Empire City continues to rebuild itself, while still idolizing Cole as its savior. If the player's Karma is evil, Empire City has fully slid into chaos. The sky is red, people are dying in the streets, and Cole recognizes himself as the strongest person alive. Declaring Kessler an idiot, he then laughs at the idea of using his powers to fight The Beast.

The end Bye!!
 

Mirror's edge

Hiya gamers!I've heard that there is gonna be a new mirror's edge. Like this game?Well here i have a few thinks about it:
  
Mirror's Edge is a single-player first person action-adventure video game developed by EA Digital Illusions CE (DICE) and published by Electronic Arts. The game was announced on July 10, 2007, and was released for the PlayStation 3 and Xbox 360 in November 2008. A Microsoft Windows version was released on January 13, 2009. Mirror's Edge is powered by the Unreal Engine 3 with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE.
The game has a brightly coloured style and differs from most other first-person perspective video games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement; in having no heads-up display; and in allowing the legs, arms, and torso of the character to be visible on-screen. Mirror's Edge is set in a futuristic dystopian society, in which a network of 'runners', including the main character, Faith, are used as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, and through ventilation shafts, negotiating obstacles using movements inspired by parkour.
Mirror's Edge has received mostly positive reviews, with the PC version garnering a Metacritic aggregated score of 81%. The game's uniqueness and its expansive environments have received praise, while criticism has centred on its weakness of plot, trial and error gameplay and short length. A soundtrack featuring remixes of the final credits song "Still Alive" by Swedish singer Lisa Miskovsky (unrelated to the song of the same name featured in 2007 game Portal) was also released. A side-scroller version of the game for the Apple iPad was released on April 1, 2010 and for the iPhone on September 2, 2010.

Gameplay:

In Mirror's Edge, the player controls the protagonist, Faith, from a first-person perspective as she is challenged to navigate across a gleaming city, by jumping between rooftops, running across walls, and gaining access to buildings through ventilation shafts. This is accomplished by use of techniques and movements inspired by the discipline of parkour.[9] According to senior producer Owen O'Brien, Mirror's Edge aims to "convey [...] strain and physical contact with the environment", with the goal of allowing a freedom of movement previously unseen in the first-person genre.[10][11] In order to achieve this, camera movement has been tied more closely to character movement. For example, as Faith's speed builds up while running, the rate at which the camera bobs up and down increases. When a roll is executed, the camera spins with the character.[12][13] Faith's arms, legs, and torso are prominent and their visibility is used to convey movement and momentum. The character's arms pump and the length of her steps increase with her gait, and her legs cycle and arms flail during long jumps.[12][14]
A uniformed character, standing on a rooftop, falls back after being kicked. Two arms and a leg belonging to the player's character are visible.
Mirror's Edge features a realistic first-person view, with the character's limbs visible during hand-to-hand combat.
In gameplay, the character's momentum becomes an asset. The player must attempt to conserve it through fluidity of physical actions, encouraging the creation of chains of moves.[15] If Faith does not have the momentum required to traverse an object, she will fall off or short of it.[16] Controls are simplified by being context-sensitive; the "up" button will cause Faith to traverse an obstacle by passing over it (i.e., by jumping, vaulting, climbing, or grabbing set pieces like zip-lines) while the "down" button will cause her to perform other manoeuvres like sliding, rolling, or crouching.[16][17] To assist the player in creating these chains of moves, the game employs a system called "Runner Vision", which emphasises environmental pieces useful for progression. Certain pipes, ramps, and doors are highlighted in red as Faith approaches, allowing the player to instantly recognize paths and escape routes.[16] Further along in the game, the number of these visual hints is reduced to only the end goal, and the player can opt to turn off this hint system entirely.[15] It is also used to create puzzles in which the player must figure out how to combine the highlighted set pieces into a chain of moves in order to reach the target.[16] Another means of assistance to the player is a system called "Reaction Time", a form of bullet time activated by the player, slowing down time and allowing the player to plan and time their next move without losing momentum or tactical advantage.[17]
The player character can hold weapons, but O'Brien stressed that "this is an action adventure. We're not positioning this as a shooter - the focus isn't on the gun, it's on the person." Gameplay in Mirror's Edge focuses on finding the best route through the game's environments while combat takes a secondary role. Completing the game without shooting a single enemy unlocks an achievement for the player.[10] Consequently, guns may be obtained by disarming an enemy, but when the magazine is empty, it will need to be discarded.[15] Additionally, carrying a weapon slows Faith down; the heavier the gun, the more it hinders her movement. This introduces an element of strategy in determining when to trade agility for short-term firepower.[10][16]
Along with the campaign mode, Mirror's Edge features a time attack mode, where the player must try to complete one of a set of special maps in the shortest amount of time. Best times can be uploaded to online leaderboards, where players can also download ghosts of other players to compete against.[18][19] The maps are unlocked by playing through the campaign mode. According to producer Tom Ferrer, the time trial portions of Mirror's Edge are "bite-sized and short so you can grind them and play them and get faster and faster. It's not like playing an entire level."

And the plot:
 
Faith, after completing a delivery to fellow Runner Celeste, learns from Merc that her sister Kate may be in trouble at Pope's office. When she arrives, she finds Kate standing over the body of Pope, insisting she has been framed for murder and requesting Faith to discover the cause. Faith finds a piece of paper with the name "Icarus" on it in Pope's hand. Kate remains at Pope's office to provide distraction for Faith's escape. From a former Runner, Jacknife, Faith learns that Pope's head of security, a former wrestler named Travis Burfield (under the ring name Ropeburn), may be connected to Pope's murder. Faith meets Lt. Miller, at Kate's behest, narrowly avoiding arrest. At Ropeburn's office, she overhears him setting up a meeting at a new place downtown. At the meeting, Ropeburn discovers Faith's presence and attacks her, but Faith gains the upper hand and throws him off the roof. As he is hanging above a long drop, she tries to interrogate Ropeburn, but before he can reveal anything he is killed by an unknown assassin.
Lacking other leads, Faith investigates the security firm that has begun aiding the police force in their crackdown of Runners. She finds they are behind "Project Icarus", a program designed to train their forces in parkour to chase and fight the Runners. Evidence also leads Faith to the trail of Ropeburn's killer to a boat in port; after chasing the unknown entity, Faith discovers the assassin is actually Celeste, who is now a part of Icarus under collusion to keep herself safe, and warns Faith to consider the same. The arrival of the police allows Celeste to escape.
With Kate convicted for Pope's murder, Merc has arranged the police convoy transporting her into an ambush spot for Faith, and Faith is able to help Kate run free. When Faith returns to her hideout, she finds it has been attacked, Merc on the edge of death and Kate recaptured. In his dying words, Merc tells Faith that Kate is now at the Shard, Mayor Callaghan's office and where the main servers that run the city's monitoring systems are located. With Miller's help, Faith is able to enter the Mayor's private offices, destroying many of the servers to gain access to the roof. On the roof she finds Kate held at gunpoint by Jacknife. Jacknife reveals he too is part of Icarus, and has been part of the plan all along to lure the Runners out of hiding. When Jacknife tries to take Kate onto a waiting helicopter, Faith is able to jump on, knocking Jacknife out of the helicopter to fall to his death but also damaging the helicopter in the process. Faith helps Kate to escape safely from the falling helicopter.
During the end credits, media reports that Faith's actions have only served to intensify Project Icarus, and Faith and Kate are still wanted for Pope's murder. However, with the servers damaged, the population is cautioned to avoid using electronic means of communications until the servers are restored.
  
That's it bye!!

Tuesday, 10 April 2012

Gamers

Only 1 member ..Why Gamers?Join us please!We are gonna have fun!

 

Tomb Raider(Lara Croft)

Hi Gamers.!We are gonna talk about Tomb Raider. A few thinks about it:
Tomb Raider is a series of action games with platforming and puzzle-solving elements, featuring a recurrent heroine, an archaeologist named Lara Croft. Most of the games in the series involve Lara traversing complex and hazardous locations, solving environmental puzzles and using abilities such as jumping and climbing to access new areas. Lara's trademark weapons are twin pistols with unlimited ammunition; however, she can usually find other weapons and items to help her deal with enemies.

The first game in the series appeared in 1996; building upon the concept of early Prince of Persia games, it is considered one of the progenitors of 3D platformers. The game was followed by numerous sequels and additional versions for handheld and mobile systems, as well as compilations. Lara and the games' backgrounds have since been adapted into two major Hollywood movies, with Angelina Jolie as the main actress.
Here are the titles!

Game Titlesorted in descending orderYearPlatform
 
The Tomb Raider Trilogy2011PlayStation 3
Lara Croft and the Guardian of Light2010iPad, iPhone, PlayStation 3, Windows, Xbox 360
Tomb Raider: Underworld2008PlayStation 2, PlayStation 3, Wii, Windows, Xbox 360
Tomb Raider: Underworld (Limited Edition)2008PlayStation 3, Windows, Xbox 360
Lara Croft Tomb Raider: Anniversary2007Macintosh, PlayStation 2, PSP, Wii, Windows, Xbox 360
Lara Croft Tomb Raider: Anniversary (Collector's Edition)2007PlayStation 2, Windows
Lara Croft Tomb Raider: Legend2006Game Boy Advance
Lara Croft Tomb Raider: Legend2006Nintendo DS
Lara Croft Tomb Raider Collection2006DOS, Windows
Lara Croft Tomb Raider: Legend2006GameCube, PlayStation 2, PSP, Windows, Xbox, Xbox 360
Tomb Raider III: Adventures of Lara Croft / Tomb Raider: The Last Revelation2005Windows
Tomb Raider: Quest for Cinnabar2004ExEn, J2ME
Tomb Raider: Elixir of Life2004ExEn, J2ME
Lara Croft Tomb Raider: The Angel of Darkness2003Macintosh, PlayStation 2, Windows
Lara Croft Tomb Raider: The Angel of Darkness (Limited Edition)2003Windows
4-Play Action Pack (Volume 1)2003Windows
Tomb Raider: The Osiris Codex2003ExEn, J2ME
Lara Croft Tomb Raider: The Prophecy2002Game Boy Advance
Tomb Raider 2 for 1 Value Pack2002Windows
Tomb Raider Trilogy2001Macintosh
Lara Croft Tomb Raider: Curse of the Sword2001Game Boy Color
6 Great Games: Windows XP Edition2001Windows
Tomb Raider III: Adventures in India2000Windows
Tomb Raider2000Game Boy Color
Tomb Raider: Chronicles2000Dreamcast, Macintosh, PlayStation, PlayStation 3, PSP, Windows